

Research: Head and Mouth Control Options
We are nearing completion of our research project, looking at options for controlling a computer or tablet with your head or mouth. This is a follow-up to research we undertook in 2006 and since then many new options have emerged, such as the Lipstick and QuaZono. We will let you know when the report is finalised. #Research #Headcontrol #mouthcontrol #computeraccess
Comparative Product Testing 2013-14
This product comparison project was undertaken in 2013 and available products may have been updated since then. All information was current at the time of publication. Product Aims to undertake objective, comparative testing of assistive technology products for testing to be undertaken by experienced assistive technology professionals and people with a disability themselves for information to be made publicly available in a comparative and searchable format. Project Backgroun

'An Evaluation of Electronic Memory and Organisation Aids for People with Cognitive Impairment&#
Project Aims: To identify portable electronic devices and software that may be used as electronic memory and organisation aids for people with cognitive impairments, including: Devices and software that have been designed for, or appear particulary suitable for people with cognitive impairments. Devices and software that are commonly used or recommended as electronic memory aids. To evaluate these electronic aids in terms of the features that may be important in their suitabi


An Evaluation of Handheld Computer Games for People with Cognitive Impairment
Read the full report here Project aims The St George Foundation has funded Ability Technology to conduct an evaluation of 50 handheld computer games across various devices, including Nintendo DS, iPad, Android Tablet and the Play Station Vita. Information on the cognitive requirements (e.g. memory, creative decision making, problem solving, and speed), adjustability and user interface for each game is compiled in an evaluation table. This resource is available on our website
'Independence at Home: An Evaluation of Electronic Aids to Daily Living' (2nd ed.)
NEW E-BOOK AVAILABLE Independence at Home - An Evaluation of Electronic Aids to Daily Living 2nd ed. Ability Technology are constantly testing and evaluating environmental control technology. The results have been collated in an E-book where you can compare device access methods, their range and what they can control. The E-book is available for purchase as a PDF for individuals $60.00 and organisations $120.00. TO ORDER: email your details to info@ability.org.au Click here t
An Evaluation of Computer Games for Young People with Brain Injury
This project provides guidance in the selection of computer games for young people with a brain injury (either acquired or traumatic) and may be helpful for other people with a disability. It provides information on the physical, cognitive and sensory requirements for each of 52 games. This will enable individuals, parents and support workers to identify those games that match the skill profile of the individual concern. This will maximise enjoyment and self esteem, and avo
Video Games Project: Games for People with Brain Injury
This project was made possible through the generous contribution of The Trust Foundation. Survived a traumatic brain injury? Or know of someone that has? Interested in playing computer games again or playing computer games for the first time? This resource evaluates the top 20 games on the market for the PC, Xbox 360, Playstation 3 and Wii in January 2009. Click here to read the full report. #Research

Productivity-Enhancing Technology and Employment for People with a Disabilty
This project was funded by the Employment Innovation Fund, Department of Education, Employment and Workplace Relations. Click here to read the full report. #Research

The Role of Computers in the Employment of People with Brain Injury
This project was funded by the Motor Accidents Authority of NSW. Click here to read the full report. #Research
The Role of Computers in the Employment of People with Quadriplegia
This doctoral thesis evaluates the role of computer technology in influencing the employment process of people with quadriplegia. It does this by developing a framework to identify the key junctions in the employment journey of this group. The framework is then given content following a detailed study of the literature from social analysis, law, economics, industrial relations, vocational rehabilitation and assistive technology. Policy options available to governments to enha